![]() ![]() I thought it was really cool, added a lot more atmosphere to the combat environment, although unfortunately it looks like it's been abandoned now. ![]() There was a sound mod that someone posted up a while back, making footsteps and bodies hitting the floor a bit louder, along with adding screams or grunts when soldiers got hit/died. I don't think i've ever been able to hear an enemy unit's footsteps, even when listening for it and they're not attempting to be stealthy. ![]() You should be able to hear a group of people sprinting through the forest (stepping on leaves, twigs, bushes) from a decent distance away. Personally i'd also really like it if footstep sounds, especially in forests/tallgrass/etc were made much louder when units aren't sneaking around or going slow. Not going to repeat what everyone else has said too much, just that vehicles and specifically tanks and helicopters should be able to be heard much further away. I agree with most people here, the vehicle sounds are far too quiet. I feel the game general volume is at least good 15 - 20dB too quiet while guns are at least 10dB louder then any other sounds ingame. It definitely is the game as I also have windows volume at 100% and my audio device is at -35dB and aside of gun fire, it's all still too quiet, where other games or any other source would make my ears bleed at this kind of volume. On the other hand if I am looking at the RAH-99 from third person at the same volumes, I have to shout over my speakers to hear myself and the volume has to be adjusted by 20-30 tics. (I could swear they had more volume last dev patch) The volume knob itself is at 90 degrees for the hunter idle, I can hear insects over it and the gun is MUCH louder when I fire right beside the idling vehicle. The vehicles got a nice update but after having to lower my volume for a helicopter and listening to it there, they are amazingly silent still.Īs an example, my windows volume is maxed as is my ingame "Effects". I don't normally say this but there is definately something odd with vehicle loudness, either helicopters are too loud or cars are too quiet. IRL they would sound like loud and crisp bangs at that distance if the terrain around you was not completely flat desert. gunshots can be barely heard at 700 m distance. The sound range should be much higher too, eg. This has to be compensated by lowering the highest possible volumes of the loudest vehicles (so that they could still be heard far away, but wouldn't make you deaf if they were near), not much but so that you can actually communicate while in or near those. While the loud sounds might be realistic, it should be remembered that – unlike in real life – your voice doesn't become any louder if you start to shout on VoIP/TS/Mumble etc., it just makes your voice distorted to others because the microphones of majority of people aren't able to capture such loud sounds. ![]() Fire off the Marshall's MG or the minigun on the attack boat and let me know when blood stops pouring from your neighbor's ears. And weapon sounds for vehicles are even more crazy. Once a helicopter is within 1km of you just forget talking on TeamSpeak. Vehicles, especially helicopters, are absurdly loud especially inside them. ![]()
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